Creator Tools · 0.6.6

Map Inspector

Read-only inspection of the same terrain, structure, spawn, and tactical data used by live battles.

Dense canyons of glass and steel. Rooftop combat reigns supreme among narrow streets. · Requested seed: 6066 · Resolved runtime seed: 45661
Playable with findings
0 blocking errors · 7 warnings
Tactical Score
71
Map Size
24×24
576 tiles
Traversable
521
Blocking
55
Cover Tiles
79
Spawn A
16
Spawn B
16
Unique GLBs
34
Duplicates
15

Runtime Grid

Select a tile to inspect

Tile (0,0)

Grass
grass
Elevation
0
Cover
0
Blocks
No
Placements
No structure, prop, or object metadata on this tile.

Map Assets

buildings9landmarks2cover38props10objects3unique Glbs34duplicate Glbs15

Tactical Quality

cover42
2 findings
los100
0 findings
verticality100
0 findings
routes100
0 findings
realism0
4 findings

Validation Findings

warning · performance.asset_budget_heavy
Asset budget is 106% of the recommended load. This map is playable but may run slowly on lower-memory devices.
warning · quality.tactical
Cover too dense: 85% have nearby cover (target 20-65%).
warning · quality.tactical
Cover critically dense — map rejected.
warning · quality.tactical
Invalid cover adjacent to spawn zone at (5,1).
warning · quality.tactical
Invalid cover adjacent to spawn zone at (6,1).
warning · quality.tactical
Invalid cover adjacent to spawn zone at (7,1).
warning · quality.tactical
Invalid cover adjacent to spawn zone at (13,22).

Terrain Inventory